// Resume & Contact

 

// Phone: (214) 476 - 4730

// Email: RMGaither@Gmail.com

 

// Experience

 

Cloud Imperium Games 2015 - 2020

Star Citizen, Squadron 42

Systems Designer (2017 - 2020)

Design and use of the “Subsumption” AI system and related tools, encompassing:

  • Comprehensive NPC behaviors through visual scripting

  • Mission/event scripting and procedural deployment

  • Dialogue and conversation trees

  • 24-hour NPC schedules, Population databases

  • Trade/economy simulation and resource distribution

  • PvP Crime, Bounties, and Prison system

  • Faction and Reputation management

Associate Tech Designer (2015 - 2017)

Creation of “Landing-Zone” content (PVE cities with homes, shops, and mission-givers for players):

  • White/Grey-boxing play areas

  • Scripting and deploying Civilian populations

    • Ownership of “Flag-ship” NPCs (Mission-Giver and Bartender)

  • Creating complex, interactive props/set-pieces

  • Spearheaded R&D on animation blending methods and tech animation pipelines which dramatically increased productivity and the final presentation of NPC animations

  • Ownership of shopping experience:

    • Level design of shops and bars

    • Design and creation of “shop rack” entities and interactive merchandise on display

    • “augmented-reality” preview and purchase system

    • Management and balance of shop inventories and item cost/availability

 

Famigo, Inc. 2013-2015

Famigo: Sandbox, Famigo: Classroom

UI/UX Designer

Designing functionality and creating final UI art for:

  • Famigo: Sandbox, a parental-control app and game/media portal for family-oriented content on Android and iOS

  • Famigo: Classroom, a classroom-control app enabling elementary school teachers to create and lead interactive lessons with their students over networked Android tablets

 

Zynga, Inc. 2013-2015

Indiana Jones: Adventure World, Farmville, Farmville 2, Mafia Wars, Others.

QA Lead

Led a team of 5 testers with a primary focus on Indiana Jones: Adventure World

  • Testing throughout development of initial release

  • Creation and upkeep of Master Test Plan and Daily/Smoke/Release Test Plans

  • Testing and greenlight responsibility for twice-weekly patches and global content releases over 2 years

  • Monetization balance testing and feedback reports

 

Gearbox Software 2009 - 2011

Borderlands, Borderlands 2, Duke Nukem Forever, Aliens: Colonial Marines

Quality Assurance

Daily testing and regression of Gearbox projects in various stages, from early prototype through platform certification.

 

// Education

 

60+ credit hours of various courses (no degree plan) between Collin College and Austin Community College, with an overall GPA of 3.6.

 

Notable courses completed:

 
  • Game Design I & II

  • Level Design I & II (Unreal)

  • Video Game Scripting (Unity)

  • 3d Modelling & Rendering I & II (Maya)

  • 3d Animation I & II (Maya)

  • Advanced Character Rigging & Animation (Maya)

  • Intro to Programming (Python)

  • Intermediate Programming (C#)

  • Object Oriented Programming I & II (Java)

  • Creative Writing (Paper)

  • Psychology (Human)

  • Sound Synthesis (KORG)