// Experience
Cloud Imperium Games 2015 - 2020
Star Citizen, Squadron 42
Systems Designer (2017 - 2020)
Design and use of the “Subsumption” AI system and related tools, encompassing:
Comprehensive NPC behaviors through visual scripting
Mission/event scripting and procedural deployment
Dialogue and conversation trees
24-hour NPC schedules, Population databases
Trade/economy simulation and resource distribution
PvP Crime, Bounties, and Prison system
Faction and Reputation management
Associate Tech Designer (2015 - 2017)
Creation of “Landing-Zone” content (PVE cities with homes, shops, and mission-givers for players):
White/Grey-boxing play areas
Scripting and deploying Civilian populations
Ownership of “Flag-ship” NPCs (Mission-Giver and Bartender)
Creating complex, interactive props/set-pieces
Spearheaded R&D on animation blending methods and tech animation pipelines which dramatically increased productivity and the final presentation of NPC animations
Ownership of shopping experience:
Level design of shops and bars
Design and creation of “shop rack” entities and interactive merchandise on display
“augmented-reality” preview and purchase system
Management and balance of shop inventories and item cost/availability
Famigo, Inc. 2013-2015
Famigo: Sandbox, Famigo: Classroom
UI/UX Designer
Designing functionality and creating final UI art for:
Famigo: Sandbox, a parental-control app and game/media portal for family-oriented content on Android and iOS
Famigo: Classroom, a classroom-control app enabling elementary school teachers to create and lead interactive lessons with their students over networked Android tablets
Zynga, Inc. 2013-2015
Indiana Jones: Adventure World, Farmville, Farmville 2, Mafia Wars, Others.
QA Lead
Led a team of 5 testers with a primary focus on Indiana Jones: Adventure World
Testing throughout development of initial release
Creation and upkeep of Master Test Plan and Daily/Smoke/Release Test Plans
Testing and greenlight responsibility for twice-weekly patches and global content releases over 2 years
Monetization balance testing and feedback reports
Gearbox Software 2009 - 2011
Borderlands, Borderlands 2, Duke Nukem Forever, Aliens: Colonial Marines
Quality Assurance
Daily testing and regression of Gearbox projects in various stages, from early prototype through platform certification.
// Education
60+ credit hours of various courses (no degree plan) between Collin College and Austin Community College, with an overall GPA of 3.6.
Notable courses completed:
Game Design I & II
Level Design I & II (Unreal)
Video Game Scripting (Unity)
3d Modelling & Rendering I & II (Maya)
3d Animation I & II (Maya)
Advanced Character Rigging & Animation (Maya)
Intro to Programming (Python)
Intermediate Programming (C#)
Object Oriented Programming I & II (Java)
Creative Writing (Paper)
Psychology (Human)
Sound Synthesis (KORG)