Personal Projects
Game Jams, Animations,
Contracts, Unfinished Nonsense,
Digital Art, Doodles, & More.
Recent bits from the Lab:
Here, I pulled functionality from an Epic shader demo and hacked it into my personal duplicator tool with some buildings I modeled in Maya.
This bike’s "hover-block" and "thruster" components can be exchanged, altering its movement parameters, weight, and weight distribution.
Unity demonstration of navigation target nodes providing animation/behavior data to crowd agents.
“Fantastic Arcade” Game Jam 2014
Kuru-kuru! Kuru!
In this game, two players share control of conjoined twins to competitively spend money on conveyor-belt sushi.
KuruKuru! was made over the course of a week for Fantastic Fest’s annual “Fantastic Arcade” game jam. After a successful reception at the event, the game garnered over 100k plays and thousands of downloads on itch.io thanks to a feature from YouTube’s PewDiePie:
“Fantastic Arcade” Game Jam 2015
Fire Dance With Me
Made for another annual “Fantastic Fest!” game jam, Fire Dance With Me is a Twin Peaks themed DDR-clone created over two (very long) weekends.
The game garnered significant attention online, including Maxim, Rock Paper Shotgun, Destructoid, Fact Magazine, BoingBoing, and Kill Screen.
Unfinished Nonsense
Katamari DOOMacy
Though I have no plans of taking this project further, I am still proud of the time I spent mashing a roll-able Katamari into DOOM classic (running on GZDoom).
Should I find myself with another long weekend and nothing better to do, I may sink some more time into animating hands to replace the weapon sprites, replacing the player portrait, or finding a way to make enemy gibs stick to the Katamari.
(College) Animation
“Creation”
“Creation” was made around 2010 for a Rigging and Animation class final project, Using Autodesk Maya.
(Highschool) Animation
“Adventure.exe”
“Adventure.exe” was made for my highschool girlfriend on Valentines Day 2007, Using Adobe FLash.